AI Insights · Timothy · October 2022
Top 5 Season Pass Games on iOS in Ireland Q3 2022
In Q3 2022, the top 5 season pass games on iOS in Ireland showed varied performance trends in downloads, revenue, and active users. Sensor Tower data reveals insightful patterns for these popular apps.
In the third quarter of 2022, the top 5 season pass games on iOS in Ireland demonstrated varied performance across downloads, revenue, and active user metrics. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Candy Crush Saga Weekly revenue for this game showed a general upward trend, peaking at approximately $32K in the week of September 19. Downloads fluctuated slightly, with a noticeable decline towards the end of the quarter, dropping from 1.1K in late June to 673 in the final week of September. Active users remained relatively stable, hovering around 22K to 24K throughout the quarter.
Clash of Clans The revenue for this game varied significantly, with a notable peak of about $17.6K in early August, before falling and then rising again to $11.9K by the end of September. Downloads remained steady around 600 to 700 per week. Active users saw a slight decline early in the quarter but recovered towards the end, reaching approximately 130K by late September.
Homescapes Revenue for Homescapes was relatively stable, with weekly earnings typically ranging between $6K and $8K, peaking at $8.2K in early September. Downloads showed a steady increase mid-quarter, peaking at over 600 in late July and August. Active users fluctuated slightly, with a peak of about 14.9K in late July and ending the quarter at around 11.9K.
Royal Match This game saw consistent weekly revenue, ranging from $5.3K to $7.3K, with a slight increase towards the end of the quarter. Downloads saw a significant increase towards the end of the quarter, rising from around 300 in mid-July to over 700 in the final week of September. Active users showed a general upward trend, peaking at about 5.8K in early September and ending the quarter at around 5.1K.
Genshin Impact Revenue for Genshin Impact varied widely, with a significant peak of approximately $15K in mid-July and another peak at $9.8K in the final week of September. Downloads remained relatively low, ranging from 100 to 350 per week, with a noticeable increase to 463 in the last week of September. Active users generally increased over the quarter, peaking at about 5.2K in the final week.
This data, sourced from Sensor Tower, provides an insightful look into the performance of these top season pass games. For more detailed insights and trends, visit Sensor Tower.